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Radar Detectors and Laser Jammers

Radar Detectors and Laser Jammers

The Passport 9500ix provides audio alerts, visual alerts and voice alerts; X, K, Ka and Ku radar bands; laser detector, traffic camera alerts, speed camera alerts, WEB updates, significant reduction of false alerts. The Escort 9500ci has all that the Passport 9500ix has, plus hidden installation, total electronic invisibility to police RDD, dual antennas and the addition of laser jammers, called ShifterPro. Cordless radar, such as the Solo S3 from Escort Radar does not offer the same level of performance or features as the Passport 9500ci. Call us if you have questions on whether to get a HP905 ShifterPro. A lot of people call us asking for a radar jammer. There are superb $300 radar laser products that detect speed traps only, but do not have GPS, memory, speed camera alerts nor WEB updates. There are $500 radar detectors that detect best in distance, best over the hill, add GPS speed camera location alerts, WEB updates, false alert memory to reduce false alerts, etc. Then there are combo systems that also provide RDD electronic invisibility, hidden installation and dual antennas in the radar detector. The Passport 9500ci provides the best overall radar laser capabilities, but add the laser jammer called Blinder HP-905 Triple to the Passport 9500ci and then you have a superb system. The ShifterPro included with the ci are not nearly as effective as the HP905 Triple. In my test results of performance and features, the StiR Plus and HP905 Quad is the very best. Share This Story, Choose Your Platform! You must be logged in to post a comment. This site uses Akismet to reduce spam. Learn how your comment data is processed.

With the likely nonappearance of Mindscape’s Wing Commander on the Amiga, it looks as if Ocean’s long-awaited sci-fi blaster, Epic, will be a more-than-adequate substitute. With a scenario which bears more than a passing resemblance to the 70s cult sci-fi show. Battlestar Galactica, the game pits the player against the evil Rexxon Empire as you attempt to escort a massive fleet of Federation starships through deep space to a new safe-haven. The game begins with a finely-crafted animation sequence which relates the story so far in true Star Wars’ style. With a sun approaching supernova, a loose alliance of planetary systems are rapidly facing extinction. Their only hope is to construct a vast space fleet capable of transporting the entire populace to Ulysees VII, a habitable planet located on the far side of the galaxy. To reach their destination, the rag-tag collection of 8.000 interplanetary craft must pass through the Rexxon Empire, a huge expanse of space controlled by a war-like race dedicated to the extermination of the human race.

To help protect such a large and vulnerable fleet of ships, the Federation has built a large number of battleships including two huge dreadnoughts, the Battleaxe and the Redstorm, and a highly advanced fighter equipped with a fearsome array of weaponry. Made from super-tough Epical metal, only three such fighters could be constructed because of the scarcity of the ore. As the Federation’s top flyboy, it’s up to you to take control of the craft and help protect the fleet to the best of your abilities. Escorting the Federation space fleet to their new homeland is fraught with danger. Not only will the starfleet need to be protected from hostile Rexxon battle squadrons, but a number of pre-planned missions need to be undertaken to help neutralise the Rexxon threat. In all, there are eight missions to complete and failure in just one of these will result in the total destruction of the fleet and, consequently, the end of the game. The main screen features a bitmapped cockpit display of the Epic fighter together with a 3D representation of the area immediately in front of the craft.

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A combat scanner locates and targets enemy ships while punching the ‘Return’ key toggles between the various weapons at your disposal. Each mission requires a different combination of armaments ranging from standard self-regenerating lasers and nuclear-tipped torpedoes to lock-on missiles and a cobalt doomsday device which destroys anything within 200.000 kms. Best of all is the neutron blaster which throws out a concentrated beam of energy in front of the ship which destroys anything in its limited range. Toward the left-hand side of the cockpit is a system display which shows how much fuel is left, current speed, and shield status. Fuel consumption is the Achilles’ heel of the Epic fighter as most functions eat away at the fuel tanks at an alarming rate. To help compensate for this ‘design fault’, the Federation has placed fuel pods at strategic points during each mission as well as a number that have been scattered at random throughout the game.

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